Dire Wolf

Large beast, unaligned

Armour Class: 14 (natural armour)
Hit Points: 37 (5d10 + 10)
Speed: 50 ft.

STRDEXCON
17 (+3)15 (+2)15 (+2)
INTWISCHA
3 (−4)12 (+1)7 (−2)

Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages:
Challenge: 1 (200 XP)


Abilities

Keen Hearing and Smell
– The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics – The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Actions

Bite – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.