Dire Wolf
Large beast, unaligned
Armour Class: 14 (natural armour)
Hit Points: 37 (5d10 + 10)
Speed: 50 ft.
STR | DEX | CON |
17 (+3) | 15 (+2) | 15 (+2) |
INT | WIS | CHA |
3 (−4) | 12 (+1) | 7 (−2) |
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: –
Challenge: 1 (200 XP)
Abilities
Keen Hearing and Smell – The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics – The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.