Elephant

Huge beast, unaligned

Armour Class: 12 (natural armour)
Hit Points: 76 (8d12 + 24)
Speed: 40 ft.

STRDEXCON
22 (+6)9 (−1)17 (+3)
INTWISCHA
3 (−4)11 (+0)6 (−2)

Senses: passive Perception 10
Languages:
Challenge: 4 (1,100 XP)


Abilities

Trampling Charge
– If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.


Actions

Gore – Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp – Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.