Elephant
Huge beast, unaligned
Armour Class: 12 (natural armour)
Hit Points: 76 (8d12 + 24)
Speed: 40 ft.
STR | DEX | CON |
22 (+6) | 9 (−1) | 17 (+3) |
INT | WIS | CHA |
3 (−4) | 11 (+0) | 6 (−2) |
Senses: passive Perception 10
Languages: –
Challenge: 4 (1,100 XP)
Abilities
Trampling Charge – If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore – Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp – Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.