Elk
Large beast, unaligned
Armour Class: 10
Hit Points: 13 (2d10 + 2)
Speed: 50 ft.
STR | DEX | CON |
16 (+3) | 10 (+0) | 12 (+1) |
INT | WIS | CHA |
2 (−4) | 10 (+0) | 6 (−2) |
Senses: passive Perception 10
Languages: –
Challenge: 1/4 (50 XP)
Abilities
Charge – If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hooves – Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.