Elk

Large beast, unaligned

Armour Class: 10
Hit Points: 13 (2d10 + 2)
Speed: 50 ft.

STRDEXCON
16 (+3)10 (+0)12 (+1)
INTWISCHA
2 (−4)10 (+0)6 (−2)

Senses: passive Perception 10
Languages:
Challenge: 1/4 (50 XP)


Abilities

Charge
– If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


Actions

Ram – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Hooves – Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.