Giant Crocodile
Huge beast, unaligned
Armour Class: 14 (natural armour)
Hit Points: 85 (9d12 + 27)
Speed: 30 ft., swim 50 ft.
STR | DEX | CON |
21 (+5) | 9 (−1) | 17 (+3) |
INT | WIS | CHA |
2 (−4) | 10 (+0) | 7 (−2) |
Skills: Stealth +5
Senses: passive Perception 10
Languages: –
Challenge: 5 (1,800 XP)
Abilities
Hold Breath – The crocodile can hold its breath for 30 minutes.
Actions
Multiattack – The crocodile makes two attacks: one with its bite and one with its tail.
Bite – Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail – Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.