Giant Elk
Huge beast, unaligned
Armour Class: 14 (natural armour)
Hit Points: 42 (5d12 + 10)
Speed: 60 ft.
STR | DEX | CON |
19 (+4) | 16 (+3) | 14 (+2) |
INT | WIS | CHA |
7 (−2) | 14 (+2) | 10 (+0) |
Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Elk, understands Common, Elvish, and Sylvan but can’t speak them
Challenge: 2 (450 XP)
Abilities
Charge – If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram – Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hooves – Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.
The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.