Giant Elk

Huge beast, unaligned

Armour Class: 14 (natural armour)
Hit Points: 42 (5d12 + 10)
Speed: 60 ft.

STRDEXCON
19 (+4)16 (+3)14 (+2)
INTWISCHA
7 (−2)14 (+2)10 (+0)

Skills: Perception +4
Senses: passive Perception 14
Languages: Giant Elk, understands Common, Elvish, and Sylvan but can’t speak them
Challenge: 2 (450 XP)


Abilities

Charge – If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


Actions

Ram – Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Hooves – Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage.


The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.