Giant Goat

Large beast, unaligned

Armour Class: 11 (natural armour)
Hit Points: 19 (3d10 + 3)
Speed: 40 ft.

STRDEXCON
17 (+3)11 (+0)12 (+1)
INTWISCHA
3 (−4)12 (+1)6 (−2)

Senses: passive Perception 11
Languages:
Challenge: 1/2 (100 XP)


Abilities

Charge – If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed – The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Actions

Ram – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.