Giant Goat
Large beast, unaligned
Armour Class: 11 (natural armour)
Hit Points: 19 (3d10 + 3)
Speed: 40 ft.
STR | DEX | CON |
17 (+3) | 11 (+0) | 12 (+1) |
INT | WIS | CHA |
3 (−4) | 12 (+1) | 6 (−2) |
Senses: passive Perception 11
Languages: –
Challenge: 1/2 (100 XP)
Abilities
Charge – If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed – The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.