Giant Octopus

Large beast, unaligned

Armour Class: 11
Hit Points: 52 (8d10 + 8)
Speed: 10 ft., swim 60 ft.

STRDEXCON
17 (+3)13 (+1)13 (+1)
INTWISCHA
4 (−3)10 (+0)4 (−3)

Skills: Perception +4, Stealth +5
Senses: darkvision 60 ft., passive Perception 14
Languages:
Challenge: 1 (200 XP)


Abilities

Hold Breath – While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage – The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing – The octopus can breathe only underwater.


Actions

Tentacles – Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can’t use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)
– A 20 foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.