Giant Rat
Small beast, unaligned
Armour Class: 12
Hit Points: 7 (2d6)
Speed: 30 ft.
STR | DEX | CON |
7 (−2) | 15 (+2) | 11 (+0) |
INT | WIS | CHA |
2 (−4) | 10 (+0) | 4 (−3) |
Senses: darkvision 60 ft., passive Perception 10
Languages: –
Challenge: 1/8 (25 XP)
Abilities
Keen Smell – The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics – The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Variant: Diseased Giant Rats
Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following action instead of its normal bite attack.
Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.