Giant Scorpion

Large beast, unaligned

Armour Class: 15 (natural armour)
Hit Points: 52 (7d10 + 14)
Speed: 40 ft.

STRDEXCON
15 (+2)13 (+1)15 (+2)
INTWISCHA
1 (−5)9 (−1)3 (−4)

Senses: blindsight 60 ft., passive Perception 9
Languages:
Challenge: 3 (700 XP)


Actions

Multiattack
– The scorpion makes three attacks: two with its claws and one with its sting.

Claw – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.