Giant Scorpion
Large beast, unaligned
Armour Class: 15 (natural armour)
Hit Points: 52 (7d10 + 14)
Speed: 40 ft.
STR | DEX | CON |
15 (+2) | 13 (+1) | 15 (+2) |
INT | WIS | CHA |
1 (−5) | 9 (−1) | 3 (−4) |
Senses: blindsight 60 ft., passive Perception 9
Languages: –
Challenge: 3 (700 XP)
Actions
Multiattack – The scorpion makes three attacks: two with its claws and one with its sting.
Claw – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.