Giant Spider
Large beast, unaligned
Armour Class: 14 (natural armour)
Hit Points: 26 (4d10 + 4)
Speed: 30 ft., climb 30 ft.
STR | DEX | CON |
14 (+2) | 16 (+3) | 12 (+1) |
INT | WIS | CHA |
2 (−4) | 11 (+0) | 4 (−3) |
Skills: Stealth +7
Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages: –
Challenge: 1 (200 XP)
Abilities
Spider Climb – The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense – While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker – The spider ignores movement restrictions caused by webbing.
Actions
Bite – Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6) – Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.