Giant Vulture

Large beast, neutral evil

Armour Class: 10
Hit Points: 22 (3d10 + 6)
Speed: 10 ft., fly 60 ft.

STRDEXCON
15 (+2)10 (+0)15 (+2)
INTWISCHA
6 (−2)12 (+1)7 (−2)

Skills: Perception +3
Senses: passive Perception 13
Languages: understands Common but can’t speak
Challenge: 1 (200 XP)


Abilities

Keen Sight and Smell
– The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics – The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Actions

Multiattack
– The vulture makes two attacks: one with its beak and one with its talons.

Beak – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Talons – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.


A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.