Giant Vulture
Large beast, neutral evil
Armour Class: 10
Hit Points: 22 (3d10 + 6)
Speed: 10 ft., fly 60 ft.
STR | DEX | CON |
15 (+2) | 10 (+0) | 15 (+2) |
INT | WIS | CHA |
6 (−2) | 12 (+1) | 7 (−2) |
Skills: Perception +3
Senses: passive Perception 13
Languages: understands Common but can’t speak
Challenge: 1 (200 XP)
Abilities
Keen Sight and Smell – The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics – The vulture has advantage on an attack roll against a creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack – The vulture makes two attacks: one with its beak and one with its talons.
Beak – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a thirsty, starving creature for days to enjoy its suffering.