Goat

Medium beast, unaligned

Armour Class: 10
Hit Points: 4 (1d8)
Speed: 40 ft.

STRDEXCON
12 (+1)10 (+0)11 (+0)
INTWISCHA
2 (−4)10 (+0)5 (−3)

Senses: passive Perception 10
Languages:
Challenge: 0 (10 XP)


Abilities

Charge
– If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed – The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Actions

Ram
– Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.