Goat
Medium beast, unaligned
Armour Class: 10
Hit Points: 4 (1d8)
Speed: 40 ft.
STR | DEX | CON |
12 (+1) | 10 (+0) | 11 (+0) |
INT | WIS | CHA |
2 (−4) | 10 (+0) | 5 (−3) |
Senses: passive Perception 10
Languages: –
Challenge: 0 (10 XP)
Abilities
Charge – If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed – The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.