Jackal
Small beast, unaligned
Armour Class: 12
Hit Points: 3 (1d6)
Speed: 40 ft.
STR | DEX | CON |
8 (−1) | 15 (+2) | 11 (+0) |
INT | WIS | CHA |
3 (−4) | 12 (+1) | 6 (−2) |
Skills: Perception +3
Senses: passive Perception 13
Languages: –
Challenge: 0 (10 XP)
Abilities
Keen Hearing and Smell – The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics – The jackal has advantage on an attack roll against a creature if at least one of the jackal’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite – Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.