Lion
Large beast, unaligned
Armour Class: 12
Hit Points: 26 (4d10 + 4)
Speed: 50 ft.
STR | DEX | CON |
17 (+3) | 15 (+2) | 13 (+1) |
INT | WIS | CHA |
3 (−4) | 12 (+1) | 8 (−1) |
Skills: Perception +3, Stealth +6
Senses: passive Perception 13
Languages: –
Challenge: 1 (200 XP)
Abilities
Keen Smell – The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics – The lion has advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce – If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap – With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.