Mammoth
Huge beast, unaligned
Armour Class: 13 (natural armour)
Hit Points: 126 (11d12 + 55)
Speed: 40 ft.
STR | DEX | CON |
24 (+7) | 9 (−1) | 21 (+5) |
INT | WIS | CHA |
3 (−4) | 11 (+0) | 6 (−2) |
Senses: passive Perception 10
Languages: –
Challenge: 6 (2,300 XP)
Abilities
Trampling Charge – If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore – Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp – Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.