Mammoth

Huge beast, unaligned

Armour Class: 13 (natural armour)
Hit Points: 126 (11d12 + 55)
Speed: 40 ft.

STRDEXCON
24 (+7)9 (−1)21 (+5)
INTWISCHA
3 (−4)11 (+0)6 (−2)

Senses: passive Perception 10
Languages:
Challenge: 6 (2,300 XP)


Abilities

Trampling Charge
– If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.


Actions

Gore
– Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp – Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.


A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.