Panther

Medium beast, unaligned

Armour Class: 12
Hit Points: 13 (3d8)
Speed: 50 ft., climb 40 ft.

STRDEXCON
14 (+2)15 (+2)10 (+0)
INTWISCHA
3 (−4)14 (+2)7 (−2)

Skills: Perception +4, Stealth +6
Senses: passive Perception 14
Languages:
Challenge: 1/4 (50 XP)


Abilities

Keen Smell – The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce – If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.


Actions

Bite
– Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.