Swarm of Quippers
Medium swarm of Tiny beasts, unaligned
Armour Class: 13
Hit Points: 28 (8d8 − 8)
Speed: 0 ft., swim 40 ft.
STR | DEX | CON |
13 (+1) | 16 (+3) | 9 (−1) |
INT | WIS | CHA |
1 (−5) | 7 (−2) | 2 (−4) |
Damage Resistances: bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: darkvision 60 ft., passive Perception 8
Languages: –
Challenge: 1 (200 XP)
Abilities
Blood Frenzy – The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Swarm – The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.
Water Breathing – The swarm can breathe only underwater.
Actions
Bites – Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.