Swarm of Quippers

Medium swarm of Tiny beasts, unaligned

Armour Class: 13
Hit Points: 28 (8d8 − 8)
Speed: 0 ft., swim 40 ft.

STRDEXCON
13 (+1)16 (+3)9 (−1)
INTWISCHA
1 (−5)7 (−2)2 (−4)

Damage Resistances: bludgeoning, piercing, slashing
Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses: darkvision 60 ft., passive Perception 8
Languages:
Challenge: 1 (200 XP)


Abilities

Blood Frenzy – The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Swarm – The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.

Water Breathing – The swarm can breathe only underwater.


Actions

Bites
– Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.