Wolf

Medium beast, unaligned

Armour Class: 13 (natural armour)
Hit Points: 11 (2d8 + 2)
Speed: 40 ft.

STRDEXCON
12 (+1)15 (+2)12 (+1)
INTWISCHA
3 (−4)12 (+1)6 (−2)

Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages:
Challenge: 1/4 (50 XP)


Abilities

Keen Hearing and Smell – The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics – The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Actions

Bite
– Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.