Wolf
Medium beast, unaligned
Armour Class: 13 (natural armour)
Hit Points: 11 (2d8 + 2)
Speed: 40 ft.
STR | DEX | CON |
12 (+1) | 15 (+2) | 12 (+1) |
INT | WIS | CHA |
3 (−4) | 12 (+1) | 6 (−2) |
Skills: Perception +3, Stealth +4
Senses: passive Perception 13
Languages: –
Challenge: 1/4 (50 XP)
Abilities
Keen Hearing and Smell – The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics – The wolf has advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Bite – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.