Acolyte

Medium humanoid (any race), any alignment

Armour Class: 10
Hit Points: 9 (2d8)
Speed: 30 ft.

STRDEXCON
10 (+0)10 (+0)10 (+0)
INTWISCHA
10 (+0)14 (+2)11 (+0)

Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/4 (50 XP)


Abilities

Spellcasting – The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary


Actions

Club
– Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.