Berserker
Medium humanoid (any race), any chaotic alignment
Armour Class: 13 (hide armour)
Hit Points: 67 (9d8 + 27)
Speed: 30 ft.
STR | DEX | CON |
16 (+3) | 12 (+1) | 17 (+3) |
INT | WIS | CHA |
9 (−1) | 11 (+0) | 9 (−1) |
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 2 (450 XP)
Abilities
Reckless – At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe – Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.