Druid
Medium humanoid (any race), any alignment
Armour Class: 11 (16 with barkskin)
Hit Points: 27 (5d8 + 5)
Speed: 30 ft.
STR | DEX | CON |
10 (+0) | 12 (+1) | 13 (+1) |
INT | WIS | CHA |
12 (+1) | 15 (+2) | 11 (+0) |
Skills: Medicine +4, Nature +3, Perception +4
Senses: passive Perception 14
Languages: Druidic plus any two languages
Challenge: 2 (450 XP)
Abilities
Spellcasting – The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (4 slots): entangle, longstrider, speak with animals, thunderwave
2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff – Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.