Gladiator

Medium humanoid (any race), any alignment

Armour Class: 16 (studded leather, shield)
Hit Points: 112 (15d8 + 45)
Speed: 30 ft.

STRDEXCON
18 (+4)15 (+2)16 (+3)
INTWISCHA
10 (+0)12 (+1)15 (+2)

Saving Throws: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1,800 XP)


Abilities

Brave
– The gladiator has advantage on saving throws against being frightened.

Brute – A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).


Actions

Multiattack
– The gladiator makes three melee attacks or two ranged attacks.

Spear – Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash – Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


Reactions

Parry – The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.


Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duellists who command huge fees but rarely fight to the death.