Gladiator
Medium humanoid (any race), any alignment
Armour Class: 16 (studded leather, shield)
Hit Points: 112 (15d8 + 45)
Speed: 30 ft.
STR | DEX | CON |
18 (+4) | 15 (+2) | 16 (+3) |
INT | WIS | CHA |
10 (+0) | 12 (+1) | 15 (+2) |
Saving Throws: Str +7, Dex +5, Con +6
Skills: Athletics +10, Intimidation +5
Senses: passive Perception 11
Languages: any one language (usually Common)
Challenge: 5 (1,800 XP)
Abilities
Brave – The gladiator has advantage on saving throws against being frightened.
Brute – A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).
Actions
Multiattack – The gladiator makes three melee attacks or two ranged attacks.
Spear – Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash – Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Reactions
Parry – The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.
Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duellists who command huge fees but rarely fight to the death.