Guard

Medium humanoid (any race), any alignment

Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.

STRDEXCON
13 (+1)12 (+1)12 (+1)
INTWISCHA
10 (+0)11 (+0)10 (+0)

Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)


Actions

Spear
– Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.


Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.