Guard
Medium humanoid (any race), any alignment
Armour Class: 16 (chain shirt, shield)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.
STR | DEX | CON |
13 (+1) | 12 (+1) | 12 (+1) |
INT | WIS | CHA |
10 (+0) | 11 (+0) | 10 (+0) |
Skills: Perception +2
Senses: passive Perception 12
Languages: any one language (usually Common)
Challenge: 1/8 (25 XP)
Actions
Spear – Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.