Noble

Medium humanoid (any race), any alignment

Armour Class: 15 (breastplate)
Hit Points: 9 (2d8)
Speed: 30 ft.

STRDEXCON
11 (+0)12 (+1)11 (+0)
INTWISCHA
12 (+1)14 (+2)16 (+3)

Skills: Deception +5, Insight +4, Persuasion +5
Senses: passive Perception 12
Languages: any two languages
Challenge: 1/8 (25 XP)


Actions

Rapier
– Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


Reactions

Parry – The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.


Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.