Noble
Medium humanoid (any race), any alignment
Armour Class: 15 (breastplate)
Hit Points: 9 (2d8)
Speed: 30 ft.
STR | DEX | CON |
11 (+0) | 12 (+1) | 11 (+0) |
INT | WIS | CHA |
12 (+1) | 14 (+2) | 16 (+3) |
Skills: Deception +5, Insight +4, Persuasion +5
Senses: passive Perception 12
Languages: any two languages
Challenge: 1/8 (25 XP)
Actions
Rapier – Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry – The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.
The noble’s statistics can also be used to represent courtiers who aren’t of noble birth.