Scout
Medium humanoid (any race), any alignment
Armour Class: 13 (leather armour)
Hit Points: 16 (3d8 + 3)
Speed: 30 ft.
STR | DEX | CON |
11 (+0) | 14 (+2) | 12 (+1) |
INT | WIS | CHA |
11 (+0) | 13 (+1) | 11 (+0) |
Skills: Nature +4, Perception +5, Stealth +6, Survival +5
Senses: passive Perception 15
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
Abilities
Keen Hearing and Sight – The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack – The scout makes two melee attacks or two ranged attacks.
Shortsword – Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow – Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.