Thug

Medium humanoid (any race), any non-good alignment

Armour Class: 11 (leather armour)
Hit Points: 32 (5d8 + 10)
Speed: 30 ft.

STRDEXCON
15 (+2)11 (+0)14 (+2)
INTWISCHA
10 (+0)10 (+0)11 (+0)

Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)


Abilities

Pack Tactics
– The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


Actions

Multiattack
– The thug makes two melee attacks.

Mace – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow
– Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.


Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.