Thug
Medium humanoid (any race), any non-good alignment
Armour Class: 11 (leather armour)
Hit Points: 32 (5d8 + 10)
Speed: 30 ft.
STR | DEX | CON |
15 (+2) | 11 (+0) | 14 (+2) |
INT | WIS | CHA |
10 (+0) | 10 (+0) | 11 (+0) |
Skills: Intimidation +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 1/2 (100 XP)
Abilities
Pack Tactics – The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack – The thug makes two melee attacks.
Mace – Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow – Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.