Tribal Warrior
Medium humanoid (any race), any alignment
Armour Class: 12 (hide armour)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.
STR | DEX | CON |
13 (+1) | 11 (+0) | 12 (+1) |
INT | WIS | CHA |
8 (−1) | 11 (+0) | 8 (−1) |
Senses: passive Perception 10
Languages: any one language
Challenge: 1/8 (25 XP)
Abilities
Pack Tactics – The warrior has advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Spear – Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.